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Rue From Ruin - Lone Werewolf Roleplaying

Rue From Ruin - Lone Werewolf Roleplaying

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Partial full moon image. Betrayed, alone, and full of rage.

Werewolves are bloodthirsty, shapeshifting monsters that stalk the night under the full moon. Legends blame their creation on a curse or other profane origins.

The stories and movies? They're all fake. There's only one problem: Now you're a werewolf, and none of it seems far-fetched— you were betrayed and turned, and that's just the start of your problems.

A human woman running from two cultists wearing antlers.

Werewolves are pack creatures, but this isn't that game. Betrayed, alone, and full of rage, you'll undertake a harrowing journey of troubles and self-discovery. As your narrative evolves in this paranormal horror setting, you'll realize there may be more to your betrayer's motives.

The Lunar Call System

Rue From Ruin introduces the bespoke Lunar Call System inspired by predecessors like IronsworncyanstarlightBlades in the Dark, and even Marvel Heroic Roleplaying. Using tables and dice (D6, D8, & D12) with interwoven game mechanics, you'll create a paint-splatter narrative of your werewolf's experiences during passing moon phases. 

Track the progress of your werewolf and the outcomes of the hunt. The Lunar Call System powers both character choice and their betrayer's efforts to elude them. Unfold your own evocative tale as you close on your quarry, encounter setbacks, and ultimately gain greater control over your lycanthropic destiny.

Rue From Ruin features over 100 escalating troubles you may encounter leading to 256 possible endings. Moon phases mark passing time and special actions are available during the new and full moon when your human and wolf sides each reign supreme.

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